Legends of Arcur
Also known as Grugatch, Wild Elves are the fierce and warlike bloodline of elvenkind hailing from the dangerous wildlands of Orur. Though they are considered by most to be barbaric and uncivilized, the Grugatch contend that they are similar to the Sylvan, but their lands are much more brutal and unforgiving than the splendorous woods of Utand. The Wild Elves rarely establish cities, moving instead in nomadic groups through the mountains and jungles of their homeland, where they hunt and fight for survival. When they travel to other countries – and they often do – they often fall into these roles there as well. Exploration has always been an important thing to the Grugatch, and thus they have long been pioneers as shipwrights and navigators – a trait that lends as much harm as good, as many Wild Elves have been known to take to Piracy.
The Wild Elves are more sturdy than any of their cousins, the harsh conditions of their homelands not allowing for the frail to survive there, and their facial features are far less delicate. Their hard is usually gold or red and often kept long and braided, with light tan skin that is often graced with green or red tattoos. Lastly, their ears are far more prominent than those of other elves, noting their far more sensitive hearing to make up for their below average vision – at least from an Elven standard.
Speed: 30 feet
Average Lifespan: ~4000-450 years. though few Grugatch die of old age.
Ability Modifiers: +2 Dexterity, -2 Charisma – Wild Elves are swift but gruff and somewhat crude.
Low Light Vision: Wild Elves receive a +2 bonus to all saving throws against poison.
Spears of the Wilds: Wild Elves are always proficient with Shortspears and Longspears, and receive a +1 Racial Bonus to damage with these weapons.
Survivor’s Instincts: Wild Elves receive a +4 racial bonus to Survival checks to resist harmful effects from harsh environments.
Predator’s Ears: Wild Elves gain a +4 racial bonus on Listen checks, and always get a listen check to detect ambushes.
Automatic Languages: Common and Elven
Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Sylvan and Orc