Kor

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The Kor are the only goblinoid race to be considered civilized by the rest of the world, a fact that makes them hated by the other goblinoids of the world. Long ago, far before written record, it is said that the continent of Castresanos was dominated entirely by six goblinoid races – or “Ish”, in the parlance of their kinds. Goblins, Hobgoblins, Orcs, Bugbears, Kor, and the long-dead “High Orcs”. It is said that of these, the creatures known today as Kor were the lowest of these races, and when humans and elves came to take their lands they rose up in rebellion, helping the “invaders” destroy the supposed Goblinoid Empire of old, leading to the extermination of the High Orcs. After this the rebels were named “Kor,” which is the word for Traitor in the tongues of Goblin and Orc alike, their old name stripped from all memory. Today the Kor, a proud and strong people despite – or perhaps even because of – their legendary betrayal, are found in almost every country in the world, where they are respected for their prowess in battle and their loyalty to those who show them friendship and respect. They value freedom and the right to live as they will, often butting heads with those who would curtail such freedoms.

Appearance
Kor stand a fearsome six and a half to seven feet tall, and are all powerfully built with thick bones and broad shoulders. Their skin color ranges from reddish tan to light green, with prominent teeth that often rise from their lower jaws like tusks. Their hair is almost always naturally black, but Kor frequently dye it to other dark shades. Despite their appearance, they are not an inherently violent people, just generally impatient and quick to take action.

Racial Traits
Size: Medium
Speed: 30 feet
Homeland: Norianir
Average Lifespan: ~175-200 years
Ability Modifiers: +2 Strength, +2 Constitution, -2 Dexterity, -2 Wisdom – Kor are strong and sturdy, but their bulk slows them down and rarely think before action.
Bloodline Weapon: Kor are always proficient in Orcish Double-Axes.
Daunting Presence: Kor enjoy a +4 racial bonus on all Intimidation checks.
Second Skin, This Time with More Metal: Kor are as comfortable in armor as they are in clothing, and move more freely while wearing it. Decrease the Armor Check Penalty on any armor they wear by 2, to a minimum of 1, and the Arcane Spell Failure chance by 5%, to a minimum of 5%. This does not apply to shields.
Automatic Languages: Common, Orc
Bonus Languages: Draconic, Giant, Gnoll, Goblin and Abyssal.

Kor

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