High Elves


High Elves are the natives of the Ecclesiarchy of Lethray, and while they are found in many places throughout the world they are vastly more common there. They claim to be the oldest race in Arcur, and to date none have been able to find any evidence to the contrary. Graceful and aloof, High Elves often work as benefactors to their community and are usually dedicated to the ideals of law and good, often following Mundael the Crusader as their deity. For the most part, High Elves rarely laud their perceived superiority over others, and are often content to lead simple lives working to strengthen those around them.

High Elves are tall and lean, standing somewhere between six to six and a half feet tall, with delicate features and slender limbs. Their hair is usually golden, and their eyes bright and jewel-toned.

Racial Traits
Size: Medium
Speed: 30 feet
Homeland: Lethray
Average Lifespan: ~700-800 years
Ability Modifiers: +2 Dexterity, -2 Constitution – High Elves are graceful but not as hardy as other folk.
Meditation: High Elves do not need to sleep, instead needing only 4 hours of a meditative trance each night. This gives them an Immunity to sleep effects and a +2 racial saving throw bonus against enchantment spells or effects.
Low Light Vision: High Elves can see twice as far as a human in poor lighting conditions.
Racial Weaponry: High Elves are always proficient with Longswords, Rapiers, Shortbows and Longbows.
Keen Senses: High Elves gain a +2 racial bonus on Listen, Search and Spot checks. A High Elf within 5 feet of a secret or concealed door is entitled to an automatic search check to notice it.
Automatic Languages: Common and Elven
Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc and Sylvan

High Elves

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