Halflings are a small, nomadic race that originally hails from the land now known as Callarea. Family oriented to a core, Halflings often travel in large groups across the world driven by a desire to explore and experience new things. While many Halflings have settled in various cities throughout Arcur, this is often due to their nomadic group breaking apart for one reason or another, leading to the remaining members settling and staying there for generations. Halfling adventurers are rare, especially those who travel with non-Halflings or alone. Their small size and natural athleticism lend themselves well to Halflings taking up occupations as thieves or treasure hunters, and many Halflings have found employ with the various criminal cartels of Callarea. For the most part, however, Halflings can be found in large family bands travelling the wilderness, sometimes in groups of several hundred or more as they seek new sights and experiences, seeming content to appreciate the land and what the world has to offer. These groups are most commonly found in Callarea, Utand and Norianir, though such large travelling groups are not advised to travel the wilds of Orur.

Halflings stand at about two and a half to three feet tall, but beyond that they are almost as diverse as humans in appearance. Two different travelling groups can have entirely different characteristics of hair color and skin tone, with some halflings looking like small stone dwarves while others look as though humans have simply been shrunk down to half their size, with only their slightly pointed ears being different.

Racial Traits
Size: Small
Speed: 20 feet
Homeland: Callarea
Average Lifespan: ~125-150 years
Ability Modifiers: +2 Dexterity, -2 Strength, Halflings are quick but not as strong as other races.
Acrobatic: Halflings have a +2 Racial Bonus on Climb, Jump and Move Silently checks.
Harm’s Way is Somewhere Not Here: Halflings have a knack for avoiding mishaps, and have a +1 racial bonus on all saving throws.
Surprising Courage: Halflings are of stout heart, and have a +2 morale bonus on saving throws against fear.
I Got a Rock: Halflings have a +1 Racial bonus on attacks with thrown weapons and slings.
Automatic Languages: Common and Halfling
Bonus Languages: Dwarven, Elven, Gnome, Goblin and Orc.


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